Mendax Games aims to publish timely, honest reviews. The speed at which our reviews are posted is determinant upon when we are able to access the game. Our reviewers will not publish reviews prior to ensuring the information is valid at the time of writing; should a major update be issued that fixes major issues, or otherwise alters core functions of the game, our reviews will be modified to reflect on said update.
Mendax Games uses a four star review system, and are reflective of the opinion of the reviewer – not the site as a whole. Our four star reviews can be taken as such.
0.5: Bottom of the barrel. This quality of game might be perceived as the lowest possible rating, but still holds the effort of seeing through to a release.
1.0 – 1.5: The game has a myriad of technical issues, or otherwise largely fails to achieve what its developers hoped the game to be.
2.0 – 3.0: A solid game that has one or more failings that ultimately hinder the enjoyment of players.
3.5: A really good game, with a few foibles.
4.0: Reserved for what the reviewer determines as the best of the best. An exemplary game that standouts on multiple levels – technically, graphically, and narratively.
Our reviews consist of five distinct sections.
Story: The narrative solidity of a game. This can translate into the emotions a game’s story evoked in its players, how well-constructed a game’s lore is, and how well its story abides by the established lore. Certain games might not have a story mode, and will not receive a score for their story.
Aesthetic: The aesthetic section measures the presentation of the game, both in terms of graphicss and sound. This dictates how much our reviewer enjoyed the character/enemy designs, the layout of the world, and the soundtrack of the game.
Gameplay: Our gameplay section evaluates how the game feels in a player’s hand, how (if) its gameplay ties into its narrative components, measures the entertainment level of any included mini-games, and how engaging the overall gameplay loop is.
Technical: The technical score measures the design of a game behind the scenes – how many times a game crashed, how many cutscenes were randomly interrupted or floating bodies a character encountered.
Overall: While each component maintains its own significance, our overall score is representative of how neatly each of these elements ties together in the total package. This is the final score received by a game.